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Luxor 2 code
Luxor 2 code




  1. Luxor 2 code plus#
  2. Luxor 2 code series#

In the Options menu, press the Page Up and Page Down at the

  • Pharaoh's Dagger - Changes the player's "next sphere" into a dagger which can be used to destroy any spheres it hits for a period of time.Īdditional power-ups are modeled after those from existing games, such as one which slows down the movement of the spheres, and one which causes the spheres to move backward for a short while.
  • Net- collects falling objects all across the playfield.
  • Luxor 2 code series#

  • Lightning Storm - Causes a series of ten lightning blasts to strike and randomly eliminate spheres.
  • Color Cloud - Causes a cloud effect which changes the color of all spheres it envelopes to the matching color.
  • Once a power-up is collected, it either has an immediate effect, or modifies the next sphere which the player will launch, depending on type. When this occurs, a random power-up falls down towards the player's winged scarab, but is only actually collected if the player correctly positions the scarab to catch it. These are earned by successfully setting off three or more explosions in a row. The title includes between 13 and 15 different power-ups which can be collected during play. Thus at the 14th and highest stage, one would expect the mean jewel to have the Next stage, the least valuable jewel/ring drops out and a new one is added in the most valuable spot.Ī new ring appears every three stage. Each stage also has a jewel or ring with a valueĢ50 points less than the mean and another valued 250 points greater than the mean. Inspecting the above list reveals a pattern, which has been verified to be consistent throughout all 14 stages of game-play.Īt each stage N, the value of the "mean" jewel is 500+250*N.
  • Dark purple guitar-pick shaped jewel (1250).
  • Įvery stage has two types of jewel and one type ofīelow are the listed the jewels and rings in the first five stages of play: In contrast to the behavior of coins, jewel and ring values increase in a simple pattern as play progresses. Value than because every 30 coins earns an extra life.) Reactions in a row with linearly increasing multipliers at every stage of the chain reaction.Īt the end of every round (and at times during the round) jewels, rings, and coins are freed.Įvery stage has coins, and coins have a value of 250 points at all stages of game play (One collects coins less for their With cleverness, you can arrange things such that you have several chain You destroy three spheres which bring together three more spheres, the second set of spheres has a 2X multiplier. The simple destruction of three spheres thus earns 300 points, four spheres 400, etc. In general, 100 points are awarded for each sphere destroyed. This is also true for the other levels, except that for the 13th and 14th stage, with five additional levels in 13th stage and four in 14th stage before entering level 14–5, the last level. Levels 4–1 to 4-5 are repeated as levels 7–1 to 7–5, but level 7-6 is added. For example, levels 1–1 to 1-4 are repeated as levels 4–1 to 4-4, but level 4-5 is added. The order of levels repeats after every third stage, however, one stage is added in this repetition. There are four levels in the first stage, five in the second, and six in the third. The arrangement of the levels of Luxor 2 are similar to the arrangement of rounds in Zuma. Multiple difficulty settings are available as well, with play at higher settings yielding higher scores. In "Story mode", the player earns titles/rankings as he or she progresses through the various levels.

    Luxor 2 code plus#

    There are a total of 88 rounds of increasing difficulty, plus 13 bonus rounds which the player can play through. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the stage. When spheres are eliminated, adjacent spheres which now form a segment of three or more or the same color will also explode in a chain reaction.ĭuring gameplay, the on-screen spheres continuously move forward, pushed by additional small scarabs. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. The game challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide.






    Luxor 2 code